I worked at Rare for one year as an Environment Art Intern in the Asset and Level Art teams, contributing to the creation of the beautiful stylised environments of Sea of Thieves.
I assembled the sea monster skeletons from individual bones (created by other artists), then placed them around Kraken's Fall.
I created a set of building foundations, by reusing geometry from existing assets.
I integrated those foundations into the terrain, through sculpting and foliage.
I also put together some barrel clusters, for fast placement around the islands.
The cave in Cannon Cove was the first Area of Interest I worked on, in collaboration with other artists.
The graveyard in Wanderer's Refuge is another area I worked on.
I placed landmarks around the world, based on the deeds of players.
Many skeletons found their grim end in my hands.
I created the skull pile/altar asset by combining existing geometry.
I created this asset in the same way.
I created a set of furniture, used in the game's shops, by blocking out and sculpting a modular kit from scratch. Here, you can see some shelves from that set.
I made this pair of dice, seen in the game's intro cinematic.